Learning Objectives
Students will be able to:
- Discuss the role of chance in art-making
- Demonstrate how chances combine
- Use the
Math.random()
and random()
function
- Map and bias random values
- Compare dice and decks as sources of random values
- Select and implement appropriate strategies for randomization
- Identify types of random biases
- Summarize what pseudorandom values are
- Demonstrate a simple pseudorandom value generator
Preparation
- Read the Random Values chapter
- Complete the coding challenges.
- Add two questions related to the chapter or challenges below.
Chapter Questions
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🧟 Put your two chapter / coding challenge questions here. Please include your name.
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