Learning Objectives
Students will be able to:
- Explain what the
noise()
function does.
- Understand when, why, and how to use
noise()
- Critically compare
noise()
to random()
- Explore sampling, mapping, and controlling
noise()
- Describe the historical role of Perlin Noise in procedural generation
- Describe the qualities of Noise (Frequency, Amplitude, Smoothing, Layering, Dimensions)
- Conceptually design their own Noise function.
- Practice using noise functions in their own sketches.
Materials
Schedule
Copy of Untitled
Sketch Review
- Jason, Omar, Yunjia, Yichan, Zisiga
When allowing chance to influence their artwork, does an artist give up authorship?
- Joe, Ege, Bhavya, Mary Ann, Justin
Choose two sketches that you believe demonstrate a biasing technique discussed last week. What kind of bias do you think was used in each?
- Munro, Peter, Emily, May
Does computationally generated art have an inherent aesthetic?