Learning Objectives
Students will be able to:
- Describe the differences between real-time and pre-rendered animation
- Understand various methods for time-keeping
- Be able to choose and apply time-keeping methods based on project needs
- Understand the draw-loop/game-loop pattern
- Learn and apply techniques for creating procedurally generation animation
Sketch Review
Group 1 Vector, not vector. (Made with a vector api, but doesn't look "vectory")
Group 2 Most 🤓
Group 3 Most 😂
Group 4 Most 😍
Group 5 Best Zoom Background
Group 6 Best Partner Swap
Animation Show + Tell
Name - Link